Table of Contents:
The Twins:
Two identical abominations always known to travel together. The twins ohases not only involve each twin getting bigger but the gap between them getting smaller. As such accurate recordings of the space between the twins can be related to it’s current phase. The space located between the twins is for all intents and purposes considered a part of the Twins themselves.
First Phase: Two pole like structures with domed tops. Approximately human sizen in height and width. The distance between them is threee times their height.
Last Phase (23): A single large horseshoe shape. Five times taller and two times wider than the First Phase.
Resistance Rating:
Bodies: 9
Space between bodies: 11
Magic Limiting Field:
Spaitial: 10 (15km)
All: 4 (20km)
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The Carrier:
The only known abomination to get smaller as it’s phases progress. This is not nessessarily a good thing. Each phase essencially being a hollow sphere which contains a number of monsters and a smaller version of itself. The Carrier itself isn’t a big risk but rather the magic limiting field accompanied by the monsters within it are very much so. There has been one reported incident of The Carrier carrying another abomination, although this was magic limiting field analysis and not tested first hand.
First Phase: Large Hollow Sphere. 10 centimeters in thickness and 110 meters in diamater.
Last Phase (8): Small Ball, approximately a human handspan in diamater.
Resistance Rating:
Body: 10
Magic Limiting Field:
Spaitial: 10 (3km)
All: 8 (50km)
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The Imposter:
An abomination known to shift up and down it’s phases by it’s own will the imposter is the only known abomination to have it’s Total Magic Limiting Field inside it’s spaitial version. If abominations were to be ordered by percieved intelegence the imposter would probablu be the top of that list.
First Phase: A creature resembling a Lsy species daemon. Although intead of the Lsy’s smooth, mottled grey skin, it is made of the same twisted flesh as other abominations.
Successive phases: The main body of the imposter only grows a small ammount with each phase. Each phase however is accompanies by a tentacle which appears to spontaneously erupt from and dissapear into empty space anywhere up to 100 meters from the main body. Current estimates for the total number of phases the imposter has range between 37 and 132. (37: rate of unknown cause of death occuring in observers. 63 maximum size as dictated by tenticle rules. 84: ammount of time required to repell the imposter 132: maximum size as dictated by main body rules.)
Resistance rating:
Main Body: unknown (assumed 11)
Tentacles: 11
Magic Limiting Field:
Spaitial: 10 (100m)
All: 10 (50m)
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The Bombers:
What was initially thought to be a 2 stage abomination with an incredibl fast return rate was eventually revealed to be a 50 stage abomination where each stage has it’s own Magic Limiting Field. The Bombers magic limiting field isn’t particularly strong however with each stage passed and as the limiting fields cross over makes keeping track of where magic is and isn’t effective difficult. What is of particular note is that when each phase is defeated the next appears anywhere between 1 and 300 meters away from the previous phase instantanously, making tracking it particularly hard.
First Phase: an egg like shape covered with writhing tendrils. A meter along it’s major axis.
Last Phase (50): Same shape and overall form as First Phase only twice as big across every dimention.
Resistance rating:
Body: 9
Magic Limiting Field:
Spaitial: 10 (100m)
All: 1 (200m)
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The Armoury:
Also referred to as The Corruptor. The Armoury has no known phase count nor has there been any reasonable method of calculating it. The Armoury has no freedom of movement of it’s own but is instead capable of impelling others to move on it’s behalf. The Armoury’s current weilder controlled by it. The Armoury itself appears as a weapon held by an individual. There appears to be no pattern in the gender, species or combat capabilities of the individual utilising the Armoury although Daemon class accursed are known to be exceptionally dangerous whilest using it. The armoury’s phases are different types of weapons which it shifts between as the weilder requires. It is worth note that the weilder is the armoury’s weakness. The Armoury apppearing to die as it’s weilder slain.
First Phase: Unknown
Last Phase (Unknown): Unknown
Resistance rating:
Body: 11
Magic Limiting Field:
Spaitial: 10 (3m)
All: 10 (weilder)
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